

But here are some tips that Rebellion sent to me directly: Honestly, I've struggled to find perfect trap compositions so far in Evil Genius 2. Plop a Mess Hall inside a Staff Room and shorten the distance between restorative areas. Try putting an Armory and Guard's Table inside your prison, so guards can keep a close eye on captees.

Rooms don't need walls or doors at all, and you can paint one type of room tile inside another. You can mix room typesĪlthough different rock types will limit how much you can physically expand, Evil Genius 2 gives you a surprising amount of freedom in constructing your base. The only downside of capturing is that it takes some time and attention to manually assign prisoners to interrogation stations. The higher level the enemy, the higher-quality minion it'll be converted to by brainwashing. Captured enemies, on the other hand, can be converted into valuable resources: intel, or brand new, brainwashed minions who will get right to work in your lair. But capturing them is more beneficial.ĭead enemies turn into body bags, and body bags harm your minions. (Image credit: Rebellion) Capturing > Killingīelieve me, I know it feels great to gun down the good guys snooping around your base. Kidnapping one of these guys on the World Stage, interrogating them, and building the corresponding trainer will unlock some new laboratory stations, equipment that leads to higher-tier research. The Biologist is the minion you're looking for. This will be (probably hours) after you unlock the Socialite and Mercenary. Don't panic.Įventually you'll open up a campaign mission that asks you to unlock three new minion types.
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How to unlock higher-tier research optionsĪlthough the sandbox mode unlocks everything from the outset, it takes a surprisingly long time to hit the 3rd and 4th-tier research options in the campaign, so much so that you'll probably have nothing for your scientists to do in the middle of your campaign. Place them generously, but avoid creating bad pathfinding routes in the process. These are particularly good in places where minions spend a lot of time in one position, like Control Rooms and cafeterias. Items like air conditioners and printer stations can help workers stay at their stations longer, or slow morale drain. (Image credit: Rebellion) Don't ignore decorĪs base items unlock over time, you'll also see some functional accessories, not just decorative ones, available in each room's build menu. When these bodies pile up, especially in a high-traffic intersection in your base, every minion that passes through will feel the morale-sapping effect of tiptoeing over a carpet of corpses. Basic minions are bad fighters, and they'll happily line up against stronger heroes to get beat down. The problem is, a big fight might produce a dozen, maybe even two dozen body bags. A minion passing one body bag might lose about 5 or 6 morale points. Minions who pass body bags (even if they're picking them up for disposal) will lose morale for a short time. For me, body bags caused actual hours of frustration and delay. Of all the Evil Genius 2 tips, this might be my most important. I found the second island, based in the North Atlantic, the hardest to build upon and defend. Their total buildable area differs, as does the starting floor and the points at which attacking heroes can make their way into the base. So too, an interest in Magic: The Gathering has persisted since William’s youth, and he can frequently be found watching Magic streams on Twitch and reading over the latest set spoilers.(Image credit: Rebellion) Which island you pick can matter a lotĮvil Genius 2's three islands have significantly different layouts.
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Now, William enjoys playing Super Mario Maker 2 on the Switch with his daughter and finding time to sneak in the newest From Software game when possible.

This interest reached a height with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, on which William spent considerable time up until college. William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. All the while, William’s passion for games remained. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. William Parks is an editor at Game Rant with a background in visual arts.
